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Solo RPG quests you can play in your browser tonight

A solo RPG lets you play a role-playing adventure alone, without a game master. Text RPG quests in the browser are the quickest way in. Here is what to expect and how to choose a hero.

A solo RPG is a role-playing adventure you play alone, with no game master and no group to schedule. The quickest way to play one is a text RPG quest in your browser: the quest is the game master, it describes each scene, offers choices, rolls the dice and remembers what you did. On Lantern Saga a quest takes about an hour and needs nothing but a browser.

What does the game master's job look like here?

At a table, a game master describes the world, plays everyone you meet, calls for rolls and keeps track of consequences. In a text RPG quest:

  • The scenes are the description, written as prose.
  • The characters you meet speak in their own voices, and remember how you treated them.
  • The checks are the calls for rolls, with the target shown.
  • The flags, items and gold are the bookkeeping, kept for you.

Which hero should I choose?

Each hero has three stats and a perk. The ready-made heroes are a good start:

  • Warrior (Might 4, Wits 2, Charm 2, perk Tough: +3 health). Best when you like to go through the door.
  • Rogue (Might 2, Wits 4, Charm 2, perk Lucky: one reroll per quest). Best at noticing, searching and outthinking.
  • Bard (Might 2, Wits 2, Charm 4, perk Silver Tongue: Charm checks are easier). Best at talking people round, including enemies.

Adventurers can also build their own hero: spread the points, pick any perk, and carry legacy perks earned by finishing other quests.

Which difficulty should I play?

  • Story if you want the tale above all: lower targets, gentler enemies.
  • Normal as written. Most players start here.
  • Hard for real risk: higher targets and harder hits. Every quest is tested to stay fair on Hard, but it will cost you.

How do I get the most out of a solo session?

  1. Read slowly. Details in the prose are clues: the wet rope, the third bowl at supper.
  2. Play the character. Choose what your hero would do, not what seems safest. Failures are often the most interesting branches.
  3. Play it twice. With two to four endings per quest, the second run with a different hero often feels like a different story.

Questions

Can I pause and come back later?

Yes. The game saves as you play, and your saves follow your account to any device.

Is a solo RPG lonely?

Less than you would think: the characters in a well-written quest have voices and memories. And if you want company, Storytellers on Lantern Saga write quests to share with friends.

Do I need to know tabletop rules?

No. The rules fit in a paragraph (two dice plus a stat against 7, 9 or 11), and the game shows every roll.

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