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heist · intrigue

A Rope for Mother Crane

One night. One city. One rope waiting at dawn.

Adventurers

about 65 min4 endings

Begin

Mother Crane taught you every lock in Carrow. At first light she hangs for stealing the Margrave's seal, and she won't say one word in her own defence.

You have a single night, from the watch's nine o'clock cry to the dawn, to find what she hid and learn why she would rather hang than tell. And somewhere behind you in the fog, someone is counting on you to find it first.

Content notes: execution (threatened), violence, imprisonment.

Legacy perk

Fortune's Favor

one extra reroll per quest

Adventurers earn it by finishing this quest, and carry it into later quests with a custom character.